using UnityEngine;
using QFramework;

namespace ProjectindieFarm
{
	public partial class ResConcoller : ViewController,ISingleton
	{
		public GameObject Water;

		public GameObject PlanPrefab;

		public Sprite SeedSprite;
		public Sprite SmellPlantSprite;
		public Sprite RipeSprite;
		public Sprite OldSprite;
		public static ResConcoller Instance =>MonoSingletonProperty<ResConcoller>.Instance;

        public void OnSingletonInit()
        {
          
		  
		  
        }

        void Start()
		{
			// Code Here
		}
	}
}
